Research

Our team engages in research focused on the design and use of gameful learning. Our work supports the creation of knowledge and tools that improve GradeCraft, our gameful Learning Management System, improve our ability to support gameful pedagogy, and contribute to the larger community working towards educational improvement.

Fishman, B., Hayward, C., & Niemer, R. (2021). Improve Student Engagement with Gameful Learning. In Teaching in the Game-Based Classroom (pp. 15–23). Eye on Education.

Hayward, C., Schulz, K., & Fishman, B. (2021). Who wins, who learns? Exploring gameful pedagogy as a technique to support student differences. LAK21: 11th International Learning Analytics and Knowledge Conference, 559–564. https://dl.acm.org/doi/10.1145/3448139.3448198

Kessner, T., & Hayward, C. (2021). Curriculum Mechanics for Motivation. Proceedings of the 15th International Conference of the Learning Sciences-ICLS 2021.

Hayward, C., & Fishman, B. (2020). Gameful Learning: Designing with Motivation in Mind. In M. Gresalfi & I. S. Horn (Eds.), The Interdisciplinarity of the Learning Sciences (Vol. 2, pp. 1007–1014). International Society of the Learning Sciences, Inc. https://doi.dx.org/10.22318/icls2020.1007

Holman, C., Wooten, S., Fishman, B. (2015), What Game Are You Playing? Affordances of Tools for Incorporating Game Elements into Classrooms. Poster presented at Games+Learning+Society 11. (Madison, WI, USA 2015). GLS ’15.

Holman, C., Aguilar, S., Levick, A., Stern, J., Plummer, B., Fishman, B. (2015), Planning For Success: How Students Use a Grade Prediction Tool to Win Their Classes. Paper presented at Fifth Conference on Learning Analytics and Knowledge. (Leuven, Belgium, April 16-20, 2015), LAK ’15. https://dl.acm.org/doi/abs/10.1145/2723576.2723632

Aguilar, S., Holman, C., Fishman, B (2014). Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs. Paper presented at Games+Learning+Society 10.0. University of Wisconsin-Madison. Madison, WI.

Aguilar, S., Holman, C., Fishman, B (i2014). GradeCraft: A Working Example. Paper presented at Games+Learning+Society 10.0. University of Wisconsin-Madison. Madison, WI.

Aguilar, S., Karabenick, S., Fishman, B., Holman, C. (2014). Supporting Students’ Autonomy through Gameful Course Design. Poster presented at the International Conference on Motivation. Helsinki, Finland

Aguilar, S., Fishman, B., Holman, C. (2013). Leveling-Up: Evolving Game-Inspired University Course Design. Paper for Games+Learning+Society Conference 9.0. University of Wisconsin-Madison. Madison, WI.

K., Vattel, L., Higgen, T., Schenke K., Sheldon, L., Ewing, C., Fishman, B., Aguilar, S., Holman, S. (2013). Beyond Badges & Points: Gameful Assessment Systems for Engagement in Formal Education. Symposium Games+Learning+Society Conference 9.0. University of Wisconsin- Madison. Madison, WI.

Holman, C., Fishman, B., Aguilar, S. (2013). Designing a Game-Inspired Learning Management System. Poster for Games+Learning+Society Conference 9.0. University of Wisconsin- Madison. Madison, WI.

Holman, C., Aguilar, S., Fishman, B. (2013). GradeCraft: What Can We Learn From a Game-Inspired Learning Management System? Design brief for the 3rd Annual Conference on Learning Analytics and Knowledge. Leuven, Belgium. https://dl.acm.org/doi/abs/10.1145/2460296.2460350

Fishman, B., & Aguilar, S. (2012). Gaming the Class: Using a Game-based Grading System to Get Students to Work Harder… and Like It. In C. Martin, A. Ochsner, & K. Squire (Eds.), Proc. GLS 8.0 (pp. 111–118). Pittsburgh, PA: ETC Press